

Let's say we allocate 4 more points here - 4 freaking points! By the level 10, it'll give us what, ~25 extra hp? And that's what, 2 more hits from a hunting rifle? Or half of an average critical hit? Yeah, that's a freaking lot of survivability. Having a high combat priority is one of the best escape mechanisms in Fallout and, well, I don't want to die to some random robbers on my road to Vault City.Į 2 sounds stupid, right? I mean, it's an ironman game, you have to be survivable! That's absolutely true, but survivability gain from endurance just isn't enough to compensate for the dearth of investment. Perception 9 makes us extremely good at shooting, but the most important part of it is combat sequence. P 9 - would've put 10 if there were no modules and drugs in this game. Just 3 is enough for all my needs, but I had 2 extra points to put somewhere and I chose strength - less hassle with dragging all the fat loot around and our early game shooting suffers no penalties. This is my last run of fallout 2 (I hope), so I'm doing it with all the stuff I love it for (another reason for gifted, btw). Besides, I think I've balanced it out with other rather questionable decisions.įast shot - well, at this point I'm kinda tired from all the aiming, also, my favorite weapons in the game work better with fast shot. But see, I play F2 only in ironman mode and my last successful runs were spent without it, so I took it for a change of pace, just to remember how cool can it be. Gifted - yeah, munchkin, overpowered, cheese, popamole, broken, unfair, whatever. And I bet that's not something you have expected to see.įirst, traits.

This build will require some explanation, I think.
